$EP0CH/WHITEPAPER/v0.1.0 · DRAFT

EP0CH

mine the remaining supply through epochs.

CHAIN
ETHEREUM MAINNET
SUPPLY CAP
21,000,000 EP0CH
DECIMALS
18

EP0CH is a 21,000,000 fixed-supply token built around a uniswap v4 pool and an epoch-based mining system. genesis seeds the market. after that, new supply only comes into existence by burning existing supply through mining epochs. no staking, no farming, no airdrops, no team emissions. the contract is the schedule.

§ 01

the pool is the mine

after genesis, the uniswap v4 pool stops being a passive trading venue. it becomes the only place new supply enters the world. there are no staking rewards. no farming campaigns. no unlock cliffs paid in inflation. new tokens only exist when someone burns existing tokens into an epoch.

every minted token after launch passes through an epoch. that is the only path.

§ 02

how epochs work

to enter the active epoch, miners burn $EP0CH into it. the epoch collects burns until capacity. when full, it closes. claims are immediate. the next epoch opens after a 3h cooldown. there is no fixed schedule. the system moves on activity, not a timer.

MINING CYCLE
01BurnYour tokens go into the active epoch and are destroyed.
02FillEveryone's burns add up until the epoch is full.
03CloseOnce full, that epoch closes. You can claim right away.
04ClaimCollect your mined share the moment the epoch closes. No delay.
05NextThe next epoch opens 3h after the last closes. Burn cost stays the same; rewards drop each era until mining ends at 21M.

miners collect their share the moment an epoch closes. no vesting, no delay. once an epoch fills, the next opens after a 3h cooldown. activity drives the loop. nothing happens until a burn happens.

§ 03

supply

the issuance schedule is fixed at deployment. only 21,000,000 EP0CH can ever exist. genesis mints 2,100,000 at launch: 1,050,000 sold for 2.5 ETH and 1,050,000 paired with that ETH into a uniswap v4 pool. the rest waits behind the contract until it is mined.

GENESIS MATH
target raise 2.5 ETH
tokens sold 1,050,000 EP0CH
initial LP 1,050,000 EP0CH + 2.5 ETH
starting minted 1,050,000 + 1,050,000 = 2,100,000 EP0CH
SUPPLY STRUCTURE
TOTAL MAX MINTED21,000,000 EP0CH
GENESIS SALE1,050,000 EP0CH · target 2.5 ETH
INITIAL LP1,050,000 EP0CH + 2.5 ETH (uni v4)
STARTING MINTED2,100,000 EP0CH
BURN-MINED SUPPLY18,900,000 EP0CH
BURNED THROUGH MINING≈ 15,000,000 EP0CH (derived from schedule)
FINAL CIRCULATING≈ 6,100,000 EP0CH

21,000,000 is the ceiling on what ever existed. it is not the floor on what stays in circulation. every mining epoch destroys 100,000 EP0CH. across 150 epochs that means 15,000,000 EP0CH burned by the time mining ends, leaving roughly 6,100,000 circulating against a 21M cap that already happened.

§ 04

difficulty

every era burns the same amount per epoch: 100,000 EP0CH. only the reward shrinks. era I pays 1.50× the burn, era V pays 1.10×. late epochs are not harder to enter. they are harder to justify entering. that is the difficulty.

EPOCH MATH
epoch mint = burn per epoch × era multiplier
era total = epoch count × burn per epoch × era multiplier
final supply = starting minted + Σ era total = 2,100,000 + 19,000,000 = 21,000,000
final circulating = final supply − Σ burned = 21,000,000 15,000,000 = 6,100,000
DIFFICULTY SCHEDULE
STAGEEPOCHSBURN / EPOCHMULT
ERA I120100,0001.50×
ERA II2145100,0001.40×
ERA III4675100,0001.30×
ERA IV76110100,0001.20×
ERA V111150100,0001.10×
Totals150 epochsburn 15,000,000mint 19,000,000

once 21,000,000 have been minted, mining ends. no more epochs open. the contract stops paying out new supply. forever. transfers and trades are normal ERC-20 operations and do not burn tokens. burning only happens when a miner sends EP0CH into an epoch.

§ 05

positioning

NOT FARMING
no LP rewards, no yield emissions, no boosted pools.
NOT STAKING
no lockups paid in inflation. burning is the only mechanic.
NOT AIRDROPS
no off-chain allocation, no insider list, no merkle drop.
NOT FREE
every minted token after genesis has $EP0CH burned behind it.

genesis starts the market. epochs mine the rest. mining hardens. minting ends at 21,000,000.

there is no team multisig holding back supply for a later unlock. no merkle drop sitting in a contract waiting for claims. no LP rewards paid in inflation. every EP0CH after genesis exists because someone burned EP0CH to bring it into existence.

21,000,000 is the only number that matters. when it is reached, mining is done. that is the whole design.